Economy


 * The economy works on a more passive credits income system


 * Credits still get redistributed to players over time, every minute. Target is 25 credits/minute per player


 * Credits still get generated at space stations after a hauler travelled there from a factory


 * Credits cannot be earned from killing normal ships or destroying base structures anymore


 * Credits can still be earned ‘actively’ by targeting ships with bounties placed on by your team commander