Hauler

Transports materials from ground installations to planetary space stations, gains income that is distributed among AI and players. Currently it is only an NPC controlled ship."a hauler spawns every 5 minutes at each factory hangar. An algorithm decides a destination installation which will typically be one of the space stations in orbit of the same planet. The same station will be chosen all the times a hauler spawns, until that station gets destroyed, at which point the algorithm will switch to another station. Haulers follow the same path, slowly taking off from the surface, accelerating to reach low orbit then jump into warp. They’ll exit warp a dozen kilometers away from the destination station, then transition to docking mode and will disappear once docked, turning their ferried resources into team credits.""Team credits then get split amongst players and AIs as previously, preferring players over AI when the player count is sufficient.""When flying along their course in warp, haulers will stay in orbit around the planet and fly at 50 km/sec. Since it is not possible to attack when in warp, we’ve introduced a “warp jam” equipment, currently available on corvettes and destroyers. To use them, you need to be in warp yourself, closely following the hauler (< 20 Km away from it) at the same speed of 50 km/sec.""- v0.3.1.0 ( Sunday, 16 September 2018 ) Patch notes by Flavien Brebion (CTO)""https://forums.inovaestudios.com/t/patch-and-updates-notes/2996/36"